"The clever, spunky, and oftentimes eccentric gnomes present a unique paradox among the civilized races of Azeroth. Brilliant inventors with an irrepressibly cheerful disposition, this race has suffered treachery, displacement, and near-genocide. It is their remarkable optimism in the face of such calamity that symbolizes the truly unshakable spirit of the gnomes."
Starting location: Gnomeragan
In the ongoing effort to reclaim Gnomeregan from Sicco Thermaplugg and his twisted cohorts, the gnomes have carved out a tenuous foothold in New Tinkertown, near the techno-city’s gates. Although work is now under way to retrieve and decontaminate irradiated survivors from Gnomeregan itself, another battle has ignited in Dun Morogh against one of Thermaplugg’s henchmen, Razlo Crushcog. The perils of Gnomeregan are many, but the gnomes and their ingenious leader, High Tinker Mekkatorque, are resolute in facing any threat—be it trogg, toxic sludge, or sentry-bot—to take back their beloved gnomeland. To that end, neutralizing Crushcog before he can further disrupt Gnomeregan’s liberation has become pivotal to achieving victory
Home City: Gnomeregan
A technical marvel, the subterranean city of Gnomeregan is wrought-iron evidence of gnomish brilliance, ambition, and ingenuity. It was carved into the stony foothills of Dun Morogh, and winds deep into the heart of the land. Currently a battleground between the founding gnomes and the traitor Sicco Thermaplugg, the once-gleaming metal hallways of this labyrinthine city are slowly being retaken.
Leader: High Tinker Gelbin Mekkatorque
High Tinker Mekkatorque has been at the helm of the gnome race during some of its most difficult and trying times. Since his title is an elected one, the fact that he has held his position throughout such hardship is a testament to the love his people have for him.
A brilliant inventor, Gelbin Mekkatorque rose quickly to prominence among the meritocratic gnomes with his innovative designs and creative problem-solving skills. He built the very first functioning mechanostrider, assisted in the development of the dwarven siege engine, and was instrumental in the creation of the Deeprun Tram running from Ironforge to Stormwind City.
Although one wouldn’t know it from looking at him, the loss of Gnomeregan weighs heavily on the high tinker. He was unprepared for the invasion that swept through his beloved city, and he was betrayed by a trusted advisor who convinced him to react hastily, resulting in unnecessary deaths. Now Mekkatorque’s brilliant mind has taken on a surgical focus with one single outcome: the retaking of Gnomeregan.
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