Sunday, April 17, 2011

WoW 101 - Character Creation

Welcome back to World of Warcraft 101.
So far we have gone over all the different races in WoW, and I don't know about you but reading can be boring. So I have made a Video to help show what it's like to play World of Warcraft.
Enjoy

My first video is going to be over character creation and your first quest .




Let me know what you think in the comments below.

Wednesday, April 6, 2011

WoW 101 - What Race are you? Goblins

The Goblins are the new race for the Horde added in the latest expansion, Cataclysm. 


"Originally the slaves of jungle trolls on the Isle of Kezan, goblins were forced to mine kaja’mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja’mite generated a startling new cunning and intelligence in the goblin race."

Start Location: Kezan  (destroyed by a volcano eruption caused by Death Wing)

Home City: (see above)

A little Goblin History courtesy of battle.net:

Crafting powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had once been the goblins’ prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomized the goblins’ complex, unpredictable mindset. It was there that they built the foundations of an empire, and the natural elements of craftiness (some would call it duplicity) inherent to the race were honed to a razor edge. The goblins’ inventions would help them rule the world—or at least own a profitable percentage of it.

To the goblins’ great dismay, the effects of the kaja’mite began to wear off, and their intelligence waned. Even worse, the ore itself became harder and harder to find. Supplies dwindled. Desperation ensued. The goblins’ once-brilliant inventions started to look haphazard and makeshift (a look that has become synonymous with the term “goblin-made”), and Kezan’s native swindlers soon realized that they would need to find other ways to supplement their avarice.

The goblins’ remaining craftiness (coupled with undiminished natural greed) soon lifted the race to preeminence as masters of mercantilism. Prominent trade princes rose to power during the First War as the cleverest goblins took advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the more ambitious trade princes agreed to lend his cartel’s services to the Horde in the Second War. Following the Horde’s defeat, the goblins learned from that trade prince’s failed example, realizing that their profits could double if they weren’t stuck in a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. But the gravy train wouldn’t last forever…

Recently, the Bilgewater Cartel—the goblin faction centered in Kezan—has found a new enemy in the Alliance. Unexpected and unprofitable encounters with the secretive SI:7 branch of King Varian’s forces have driven Trade Prince Gallywix from his comfortable neutrality. Reforging old pacts with their colleagues’ one-time allies, the goblins of the Bilgewater Cartel have been welcomed into the Horde with open arms.
(http://us.battle.net/wow/en/game/race/goblin)




Leader:Trade Prince Gallywix
After the Cataclysm reawakened a volcano on his home island, Trade Prince Gallywix realized that there was good money to be made in offering panicked refugees a ticket to safety on his ship, taking their life savings—and then selling them into slavery. A clever plan, until it (and the ship) fell apart in the naval crossfire between an Alliance fleet and a lone Horde ship. The goblin survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discovered that the islands’ dense jungles harbored many mysteries and more than a few unpleasant surprises.



WoW 101 - What race are you? Blood Elves


"For nearly 7,000 years, high elven society centered on the sacred Sunwell, a magical fount that was created using a vial of pure arcane energy from the first Well of Eternity. Nourished and strengthened by the Sunwell’s potent energies, the high elves’ enchanted kingdom of Quel’Thalas prospered within the verdant forests north of Lordaeron."

Start Location: Eversong Woods
The blood elves have called the resplendent Eversong Woods home for millennia, but the stewardship of this forested region has not been without its perils. Bent on harnessing the elves’ mystical Sunwell, Prince Arthas and the Scourge carved a path of destruction through the heart of Quel’Thalas during the Third War, leaving a tainted scar across Eversong Woods. Thus far the elves have worked extensively to drive the lingering undead from their lands and cleanse the wounds of Arthas’s assault, but the task is far from over. As Quel’Thalas looks toward a new future, ensuring the safety and wellbeing of Eversong will be a critical first step.



Home City: Silvermoon City
Less than a decade ago, the wondrous high elven capital of Silvermoon was nearly destroyed during a brutal Scourge invasion. Under the command of Prince Arthas, the undead ravaged the city and went on to corrupt the sacred waters of the Sunwell. Despite this horrific event, the high elves—now known as the blood elves—have labored to rebuild their ruined capital. Most recently, the rebirth of the Sunwell has lifted spirits among the elves, and they have continued to heal Silvermoon’s scars in the hopes of returning the crown jewel of Quel’Thalas to its former glory.


Leader: Lor’themar Theron Regent Lord of Quel’Thalas
Regent Lord Lor’themar Theron is well-aware of the suffering that the blood elves have faced in recent years. After surviving the brutal Scourge invasion of Quel’Thalas, he was entrusted with watching over the elven kingdom while Prince Kael’thas journeyed to Outland. Not long afterward, Lor’themar’s will was tested when the prince, twisted by demonic energies, returned to Azeroth and attempted to use the Sunwell for nefarious purposes. Kael’thas was later killed for his treachery, leaving Lor’themar to guide the fate of the blood elves. With the Sunwell reborn, a bright future now lies ahead for Quel’Thalas. Fittingly, it will be Lor’themar, who weathered many of the kingdom’s darkest days, leading his people toward their new destiny.