Wednesday, May 4, 2011

What is World of Warcraft??

Here is a brief description and overview of what WoW is.




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Nobelgarden

Noblegarden starts on April 24 at 12:01 AM and ends on April 30 at 11:59 PM. Eggs have been hidden all across the places of our youth (namely, the starting areas for the Alliance and Horde races) for both young and old to discover and perhaps even be rewarded with a fabulous prize! Simply head out to one of your faction's starting areas, grab some quests, and get out there and hunt eggs! Maybe you'll even earn some achievements (and a title) along the way!

Players will be scurrying to hunt down Brightly Colored Eggs that spawn hidden in the starting areas of Azeroth:

Alliance: Azure Watch, Dolanaar, Goldshire, and Kharanos
Horde: Bloodhoof Village, Brill, Falconwing Square, and Razor HillEggs can be found only in the starting areas.

The main item players will be collecting from the Brightly Colored Egg looted within is basically the "currency" of the Noblegarden event - Noblegarden Chocolate - which most every egg will contain. Expect to collect a lot of them, as they are not only a currency used to purchase items from Noblegarden vendors but there are achievements for actually consumingquantities of the chocolates as well!

Thankfully, all of the items available from the vendors can also randomly be looted from a Brightly Colored Egg so you may get lucky! Likewise, if you're not so lucky you'll have your chance to purchase the items from the vendor in exchange for chocolate - one of the first win-win holidays in Azerothian history! Take that, random loot!

Some of the Achivements

Chocolate Lover
For this achievement you must eat 25 Noblegarden Chocolate discovered inside Brightly Colored Eggs. Make sure you still save enough to buy goodies from the vendor!

Chocoholic
For this achievement you must eat 100 Noblegarden Chocolate discovered inside Brightly Colored Egg. Since this is a meta achievement, you only need an additional 75 Noblegarden Chocolate after the first 25 you consumed for Chocolate Lover. Once again, make sure you collect enough chocolates to nab this achievement and still be able to buy goodies from the vendor!

Desert Rose
For this achievement, you must first obtain the Spring Robes either from a Brightly Colored Egg or purchased from a vendor for 50 Noblegarden Chocolate. Simply equip the robes and you can activate it's 'Use' ability, which in this case plants a flower where you stand! Once you've got the robes on, simply travel to each of these five deserts - Badlands, Desolace, Silithus, Tanaris and Thousand Needles - and plant a flower.

Dressed for the Occasion
This luck-based achivement is awarded upon discovering an Elegant Dress inside a Brightly Colored Egg. This achievement is (thankfully) not a requirement for the meta-achievement Noble Gardener (Alliance version).

Children's Week

Ahh spring is in the air and its time for May WoW Holidays.

Children's week started on Sunday May 1 and ends on Saturday May 7.
What is Children's week you ask well its a week devoted to the orphans of Azaroth. In the capitol citys of Stormwind and Ogrimmar you take an orphan under your wing. With your orphan you do quest, things that he/she wants to see and do.

A few of the quest for the Alliance:
Cruisin' the Chasm
For this quest, bring your orphan to Sentinel Hill in Westfall. Your orphan wants to rent a chopper and see the destruction Cataclysm has wrought firsthand!
Malfurion Has Returned!
For this quest, bring your orphan to the Temple of the Moon in Darnassus. Your orphan wants to meet Malfurion Stormrage himself after his return from the Emerald Dream!
The Biggest Diamond Ever!
For this quest, bring your orphan to Hall of Thanes in Ironforge. This is the newly opened gate to Old Ironforge and your orphan would like to explore it to pay tribute to the deceased King Magni Bronzebeard. Old Ironforge looks amazing, so this is the perfect excuse to visit it!

For the Horde:
Ridin' the Rocketway
For this quest, bring your orphan to the Secret Lab in Azshara. He wants to ride an experimental rocket that's found at the Southern end of the Rocketway and blast off!
The Banshee Queen
For this quest, bring your orphan to the Royal Quarter of Undercity to meet Lady Sylvanas. He's always dreamed of meeting such an influential Horde figure.
The Fallen Chieftain
For this quest, bring your orphan to Red Rocks in Northeastern mountain range of Mulgore. He wants to pay tribute to the now deceased Cairne Bloodhoof by viewing his hoof print.

Upon completion of the orphan quest chain you get a pet!

And what holiday could be complete with out some achievements!


Bad Example

For this achievement, you must eat each of the delicious (and unhealthy) foods listed while your orphan is out:

Tigule and Foror's Strawberry Ice Cream - Sold by these vendors (Note that not all are currently in-game!)
Red Velvet Cupcake - Sold by Aimee, in Dalaran
Lovely Cake Slice - Sold by Aimee, in Dalaran (Purchase a Lovely Cake, or take a slice from a party member's)
Dalaran Doughnut - Sold by Aimee, in Dalaran
Tasty Cupcake - Crafted by Tasty Cupcake
Delicious Chocolate Cake - Crafted by Delicious Chocolate Cake
Dalaran Brownie - Sold by Aimee, in Dalaran

Daily Chores
For this achievement, simply complete any five daily quests while your orphan is out. You do not have to have an Orphan while actually doing the quests; you can instead opt to simply summon your ward before turning a quest in.

Hail To The King, Baby
For this achievement, head out to Utgarde Pinnacle and defeat King Ymiron with your orphan out. This achievement can be completed with either Orphan out, on both Normal and Heroic difficulty.

Home Alone
For this achievement, simply use your Hearthstone while your orphan is out.

Sunday, April 17, 2011

WoW 101 - Character Creation

Welcome back to World of Warcraft 101.
So far we have gone over all the different races in WoW, and I don't know about you but reading can be boring. So I have made a Video to help show what it's like to play World of Warcraft.
Enjoy

My first video is going to be over character creation and your first quest .




Let me know what you think in the comments below.

Wednesday, April 6, 2011

WoW 101 - What Race are you? Goblins

The Goblins are the new race for the Horde added in the latest expansion, Cataclysm. 


"Originally the slaves of jungle trolls on the Isle of Kezan, goblins were forced to mine kaja’mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja’mite generated a startling new cunning and intelligence in the goblin race."

Start Location: Kezan  (destroyed by a volcano eruption caused by Death Wing)

Home City: (see above)

A little Goblin History courtesy of battle.net:

Crafting powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had once been the goblins’ prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomized the goblins’ complex, unpredictable mindset. It was there that they built the foundations of an empire, and the natural elements of craftiness (some would call it duplicity) inherent to the race were honed to a razor edge. The goblins’ inventions would help them rule the world—or at least own a profitable percentage of it.

To the goblins’ great dismay, the effects of the kaja’mite began to wear off, and their intelligence waned. Even worse, the ore itself became harder and harder to find. Supplies dwindled. Desperation ensued. The goblins’ once-brilliant inventions started to look haphazard and makeshift (a look that has become synonymous with the term “goblin-made”), and Kezan’s native swindlers soon realized that they would need to find other ways to supplement their avarice.

The goblins’ remaining craftiness (coupled with undiminished natural greed) soon lifted the race to preeminence as masters of mercantilism. Prominent trade princes rose to power during the First War as the cleverest goblins took advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the more ambitious trade princes agreed to lend his cartel’s services to the Horde in the Second War. Following the Horde’s defeat, the goblins learned from that trade prince’s failed example, realizing that their profits could double if they weren’t stuck in a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. But the gravy train wouldn’t last forever…

Recently, the Bilgewater Cartel—the goblin faction centered in Kezan—has found a new enemy in the Alliance. Unexpected and unprofitable encounters with the secretive SI:7 branch of King Varian’s forces have driven Trade Prince Gallywix from his comfortable neutrality. Reforging old pacts with their colleagues’ one-time allies, the goblins of the Bilgewater Cartel have been welcomed into the Horde with open arms.
(http://us.battle.net/wow/en/game/race/goblin)




Leader:Trade Prince Gallywix
After the Cataclysm reawakened a volcano on his home island, Trade Prince Gallywix realized that there was good money to be made in offering panicked refugees a ticket to safety on his ship, taking their life savings—and then selling them into slavery. A clever plan, until it (and the ship) fell apart in the naval crossfire between an Alliance fleet and a lone Horde ship. The goblin survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discovered that the islands’ dense jungles harbored many mysteries and more than a few unpleasant surprises.



WoW 101 - What race are you? Blood Elves


"For nearly 7,000 years, high elven society centered on the sacred Sunwell, a magical fount that was created using a vial of pure arcane energy from the first Well of Eternity. Nourished and strengthened by the Sunwell’s potent energies, the high elves’ enchanted kingdom of Quel’Thalas prospered within the verdant forests north of Lordaeron."

Start Location: Eversong Woods
The blood elves have called the resplendent Eversong Woods home for millennia, but the stewardship of this forested region has not been without its perils. Bent on harnessing the elves’ mystical Sunwell, Prince Arthas and the Scourge carved a path of destruction through the heart of Quel’Thalas during the Third War, leaving a tainted scar across Eversong Woods. Thus far the elves have worked extensively to drive the lingering undead from their lands and cleanse the wounds of Arthas’s assault, but the task is far from over. As Quel’Thalas looks toward a new future, ensuring the safety and wellbeing of Eversong will be a critical first step.



Home City: Silvermoon City
Less than a decade ago, the wondrous high elven capital of Silvermoon was nearly destroyed during a brutal Scourge invasion. Under the command of Prince Arthas, the undead ravaged the city and went on to corrupt the sacred waters of the Sunwell. Despite this horrific event, the high elves—now known as the blood elves—have labored to rebuild their ruined capital. Most recently, the rebirth of the Sunwell has lifted spirits among the elves, and they have continued to heal Silvermoon’s scars in the hopes of returning the crown jewel of Quel’Thalas to its former glory.


Leader: Lor’themar Theron Regent Lord of Quel’Thalas
Regent Lord Lor’themar Theron is well-aware of the suffering that the blood elves have faced in recent years. After surviving the brutal Scourge invasion of Quel’Thalas, he was entrusted with watching over the elven kingdom while Prince Kael’thas journeyed to Outland. Not long afterward, Lor’themar’s will was tested when the prince, twisted by demonic energies, returned to Azeroth and attempted to use the Sunwell for nefarious purposes. Kael’thas was later killed for his treachery, leaving Lor’themar to guide the fate of the blood elves. With the Sunwell reborn, a bright future now lies ahead for Quel’Thalas. Fittingly, it will be Lor’themar, who weathered many of the kingdom’s darkest days, leading his people toward their new destiny.

WoW 101 - What race are you? Trolls


"The savage trolls of Azeroth are infamous for their cruelty, dark mysticism, and seething hatred for all other races. Yet one exception among the trolls is the Darkspear tribe and its cunning leader, Vol’jin. Plagued by a history of subservience and exile, this proud tribe was on the brink of extinction when Warchief Thrall and his mighty Horde forces were driven to the trolls’ remote island home in the South Seas during a violent storm."

Start Location:Echo Isles
The Echo Isles are a small cluster of tropical landmasses located near the arid coast of Durotar. In addition to being the home of the Darkspear trolls, the archipelago teems with raptors, tigers, and other dangerous predators. Yet the hostile wildlife is the least of the tribe’s worries. Although the Darkspears have liberated the Echo Isles from Zalazane, a mysterious sea witch has recently appeared and begun using her dark sorcery to destroy the trolls’ way of life. Additionally, naga have overtaken territory just north of Darkspear Isle, the seat of power for the tribe and its leader, Vol’jin. Having been exiles throughout their history, the Darkspears are prepared to make any sacrifice in order to protect their home. Even now, a new generation of fearless trolls is training on Darkspear Isle, ready to give its lives for the future of the tribe.

Home City:Darkspear Isle
Ever since defeating the traitorous witch doctor Zalazane, Vol’jin and his tribe have worked tirelessly to fortify their home on Darkspear Isle. Covered in a network of huts and bridges, this jungle island has become a symbol of the tribe’s glory, albeit at a time when the trolls’ destiny remains uncertain due to political tension between Vol’jin and Warchief Garrosh Hellscream. Regardless, the Darkspear tribe has vowed to stand firm and face whatever challenges lie ahead.

Leader:Vol’jin
Vol’jin has sworn to do everything in his power to lead the Darkspear tribe just as his late father, Sen'jin, would have. For years Vol'jin resided in Orgrimmar, offering strategic advice to Thrall and assisting with critical operations such as retaking the Undercity after the Forsaken bastion had been usurped by Grand Apothecary Putress and the dreadlord Varimathras. Recently, however, Vol'jin has come into conflict with the Horde's new warchief, Garrosh Hellscream. Alienated by the orc's extremism and lust for war, the troll leader has departed Orgrimmar and taken up residence on Darkspear Isle.

WoW 101 - What race are you? Orcs


"Unlike the other races of the Horde, orcs are not native to Azeroth. Initially, they lived as shamanic clans on the lush world of Draenor. They abandoned their peaceful culture when Kil’jaeden, a demon lord of the Burning Legion, corrupted the orcs and used them in his vengeful plot against the draenei, who were exiles from Kil’jaeden’s homeworld."

Start Location:Durotar
The dry, harsh land of Durotar is home to some of the toughest creatures on Azeroth. Unwary travelers may fall prey to venomous scorpids, ferocious crocolisks, or angry quilboar. Thrall chose to settle this inhospitable area after the Third War as penance for the orcs’ past transgressions. He named the land after his father, Durotan, former chieftain of the Frostwolf clan. Following the Cataclysm, many of the orcish settlements were flooded or destroyed, and the Northwatch soldiers at Tiragarde Keep have become more aggressive than ever. As relations worsen between the Alliance and the Horde, it is essential that the orcs contain these threats swiftly to ensure the survival of their people.

Home City:Orgrimmar
Named for the former Horde warchief Orgrim Doomhammer, this capital was rapidly constructed when the orcs first settled in Durotar. Garrosh Hellscream has recently rebuilt most of the city’s architecture, and now Orgrimmar’s fortresses rank among the most imposing on Azeroth. Spiked metal towers line the city’s streets, and the red-and-black banners of the Horde wave from every post. Most of the various races have separated into their own districts, from the tauren in the Valley of Wisdom to the trolls in the Valley of Spirits. Grommash Hold towers over all else, allowing Garrosh Hellscream to keep a close watch on his people.

Leader:Garrosh Hellscream Warchief of the Horde
Garrosh grew up on Draenor in the shadow of his father, the great warrior Grommash Hellscream. Chieftain of the Warsong clan, Grom was the first orc leader to drink the blood of Mannoroth, subjugating the orcs to the Legion’s will. Before this event, Garrosh was among several orcs who had become ill with the red pox. They had been quarantined far away in Nagrand, allowing them to escape the demonic corruption. The younger Hellscream was ashamed of his father for many years until he met Thrall and learned of Grom’s heroic redemption. Garrosh has since embraced his potential as a strong leader, most notably in Northrend, where he directed the Horde advance through the Borean Tundra and won the hearts of his people. Uncompromising and fiercely proud, Hellscream intends to restore the orcs’ glory by any means necessary.

WoW 101 - What race are you? Forsaken


"Death offered no escape for the scores of humans killed during the Lich King’s campaign to scour the living from Lordaeron. Instead, the kingdom’s fallen were risen into undeath as Scourge minions and forced to wage an unholy war against everything… and everyone… that they once held dear."

Start Location:Tirisfal Glades
Once the heart of Lordaeron, Tirisfal Glades was a land of beautiful rolling hills and golden pastures. When the human kingdom fell to the undead Scourge, this verdant region was transformed into a plagued wasteland, barely able to sustain the dwindling remnants of life that still existed.
     For years this blighted area has been home to Queen Sylvanas and her Forsaken, as well as the remaining vestiges of the Scarlet Crusade. Their zealots, bent on wiping out any and all undead from Azeroth regardless of affiliation, have long been a thorn in the Forsaken’s side. Recently, the Argent Dawn has offered assistance to Sylvanas’ people against the Crusader’s constant harassment in eastern Tirisfal Glades. In addition, the Forsaken have begun a fresh march on their enemy’s stronghold – the Scarlet Monastery – in an effort to finally secure their homeland from external threats.

Home City:The Undercity
During the Third War, the once-glorious capital of Lordaeron, Capital City, was decimated by a Scourge army under the command of Prince Arthas Menethil. When the undead continued their campaign against the living throughout the continent, only a small contingent of Arthas’ forces were left behind to carve out a new “Undercity” beneath the ruined capital. Yet these plans were abandoned when Arthas departed for Northrend in order to aid his master, the Lich King.
     Years later, Queen Sylvanas and her renegade undead, known as the Forsaken, claimed the Undercity as their own and completed the winding network of catacombs and crypts that the Scourge had begun constructing. Apart from being momentarily seized by the traitorous Forsaken Grand Apothecary Putress and the dreadlord Varimathras, the Undercity has remained in firm control of Sylvanas ever since. Today, rivers of poisonous sludge flow through all avenues of the vast Undercity. The toxic fumes and fetid odors permeating every corner of the stronghold have made it a place almost unbearable for the living members of the Horde. Yet for Sylvanas and her cursed followers, the Undercity has become a much-needed refuge in a world where her kind is still feared and hunted.

Leader:Banshee Queen Sylvanas Windrunner
In life, Sylvanas Windrunner was the valiant ranger-general of Quel’Thalas, a high elf whose leadership acumen and martial prowess were without equal. During the Third War, she bravely defended her kingdom from a Scourge invasion led by the death knight Arthas. Ultimately, however, Sylvanas fell in battle. Rather than honor the ranger-general with a quick death, Arthas ripped out her soul and transformed it into a banshee: a cunning and vengeful agent of the Lich King empowered by hate.  
     When the Lich King’s control over his minions weakened, Sylvanas broke away from her tyrannical master’s control and reclaimed her body. Vowing to avenge her death, Sylvanas gathered other renegade undead and set out to wage war against the Scourge. Thus it was that the Forsaken and their banshee queen came to be. Under Sylvanas’ command, the Forsaken joined the Horde and later helped bring about the Lich King’s fall in the frozen wastes of Northrend.
     Yet many challenges still lay ahead for Sylvanas. After an uprising within her ranks that killed other members of the Horde, the banshee queen is now mistrusted by many of her allies. Most recently, Sylvanas began fortifying her territory within the Tirisfal Glades in order to establish a proper kingdom for her followers. While Sylvanas maintains that her loyalty to the Horde is undiminished, some of the faction’s members are uncertain about her true intentions.

WoW 101 - What race are you? Tauren


"The peaceful tauren—known in their own tongue as the shu’halo—have long dwelled in Kalimdor, striving to preserve the balance of nature at the behest of their goddess, the Earth Mother. Until recently, the tauren lived as nomads scattered throughout the Barrens, hunting the great kodo beasts native to the arid region."

Start Location:Mulgore
After settling in the grasslands of Mulgore, the mighty tauren established the stunning capital of Thunder Bluff. For years afterward the tauren lived amid central Kalimdor’s serene plains, tending to the well-being of their beloved new home. Yet the recent Cataclysm has had disastrous effects on Mulgore. Driven from their dens south of Thunder Bluff, the barbaric quilboar have swarmed across Red Cloud Mesa, encroaching on Camp Narache. Apart from taking numerous tauren captive, the quilboar have caused giant thorned roots to burst from the ground, choking all life from the once-verdant plains. In light of this, the tauren have vowed to drive away the savage creatures and heal the wounds inflicted upon the land before the damage becomes irreparable.

Home City:Thunder Bluff
Established by the wise chieftain Cairne Bloodhoof and his stalwart tribe, Thunder Bluff overlooks the verdant land of Mulgore from atop a series of windswept mesas. Prior to the construction of the capital, the tauren had lived as nomads for countless generations, often under attack by marauding bands of centaur. With Thunder Bluff’s founding, however, the proud and good-spirited race was finally granted a permanent home.
     Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Thunder Bluff was briefly seized in a coup by Magatha Grimtotem and elements of her tribe. In retaliation, Cairne’s son, Baine, launched a brilliant counterattack using a fleet of zeppelins. After he strategically divided Magatha’s forces, Baine recaptured Thunder Bluff and assumed his role as the high chieftain of the tauren. Having recovered from the recent unrest, the capital is once again a bastion of peace and security for Kalimdor’s tauren.

Leader:High Chieftain Baine Bloodhoof
High Chieftain Baine Bloodhoof is the son of the late tauren leader, Cairne Bloodhoof. In addition to embodying his father’s kindness and valor, Baine has developed into a warrior without equal. Following Cairne’s death in a duel with Warchief Garrosh Hellscream, Baine fled his home in Bloodhoof Village when the tauren matriarch Magatha Grimtotem’s agents attacked the village and seized Thunder Bluff. Although still pained by the loss of his father, Baine staged a counterattack on Magatha and her forces, ultimately retaking the tauren capital.
     In the end, Cairne’s honorable son spared Magatha’s life, banishing the matriarch and her traitorous allies to the harsh Stonetalon Mountains. Since then Baine has assumed the role of high chieftain of Mulgore’s courageous tauren. While bitterness might still linger over Cairne’s demise, Baine has pledged his loyalty to the Horde and its warchief for the good of the tauren race.

WoW 101 - What race are you? Night Elves


"The ancient and reclusive night elves have played a pivotal role in shaping Azeroth's fate throughout its history. More than then thousand years ago, their heroics during the War of the Ancients helped stave off the demonic Burning Legion's first invasion. When the scattered remnants of the Legion on Azeroth rallied together with the vile satyrs centuries later, the night elves again rose to meet the threat. The ensuing War of the Satyr exacted a heavy toll from the night elves, but ultimately they vanquished the forces that had set out to wreak havoc on their world."

Starting Location: Teldrassil
The loss of the first World Tree, Nordrassil, during the Third War ushered in a new era in night elven history—one in which this venerable race would no longer be immune to aging, disease, and frailty. As the night elves struggled to cope with their fate, Fandral Staghelm and a group of like-minded druids conspired to create a new World Tree that would restore the night elves’ cherished immortality. Through these druids’ efforts, Teldrassil was planted off the coast of northern Kalimdor, and the bulk of night elven society took up residence atop the new World Tree’s mighty boughs.

Teldrassil, however, was not blessed by the Dragon Aspects as Nordrassil had been, and thus the new World Tree did not change the fact that the night elves were mortal. Even worse, the World Tree and its inhabitants began to manifest signs of an unnatural ailment, later revealed to have been caused by the Emerald Nightmare. Much to the night elves’ dismay, it was discovered that Fandral had fallen to the Nightmare’s influence and had allowed Teldrassil’s corruption to take hold. Ultimately, Fandral’s wayward schemes were thwarted by the powerful archdruid Malfurion Stormrage, and Teldrassil was cleansed. To punctuate the victory over the Nightmare, the Dragon Aspects Alexstrasza and Ysera blessed the tree to ensure its vitality in the years to come. Yet as great and noble as this blessing was, it did not restore the night elves’ immortality.

Of late, Teldrassil’s recovery has slowed, and signs of the Nightmare’s corruption have resurfaced. Already burdened by political tension and the vast destruction unleashed by the Cataclysm, the night elves must now ascertain the cause of their beloved World Tree’s ailment and refocus their efforts on the dire situation facing Azeroth.

Home City: Darnassus
Atop the massive boughs of the second World Tree, Teldrassil, lies the wondrous city of Darnassus. The elegant bridges, beautiful groves, and leaf-covered pathways that dot the city’s landscape are testaments to the night elves’ reverence for nature. One of Darnassus’s most notable structures is the stunning Temple of the Moon, the center of worship for High Priestess Tyrande Whisperwind and her Sisters of Elune.

Darnassus is home to night elves of all vocations, and the city has recently opened its doors to human refugees from Gilneas as well. Many of these embattled humans have contracted a strange curse that transforms them into feral wolf-beasts known as worgen. Although they’re usually reclusive, the night elves have allowed these outsiders into Darnassus because they know the perils of the Gilneans’ cursed state all too well: it was, in fact, a group of night elf druids that created Azeroth’s first worgen millennia ago. Despite the arrival of these new residents, Darnassus remains a symbol of the night elves’ rich culture and glorious history.

Leader: High Priestess Tyrande Wisperwind and Archdruid Malfurion Stormrage
Since the War of the Ancients, High Priestess Tyrande Whisperwind and her mate, Archdruid Malfurion Stormrage, have led the once-immortal night elves. Time and again, Tyrande’s and Malfurion’s wise guidance has helped the night elves prevail against the demonic Burning Legion and other perilous enemies. For many of the past ten thousand years, however, Tyrande has borne the mantle of leadership alone while Malfurion has spent long stretches of time preoccupied with his duties in the Emerald Dream.
     Shortly after the Third War, Malfurion became trapped within the Emerald Nightmare, a shadowy affliction that had spread throughout the Dream. Due to Tyrande’s brave actions, Malfurion was later freed, leading to a grand reunion and wedding between the two leaders. Now, amid political turmoil, natural disasters, and violent Horde incursions into night elven lands, Malfurion and Tyrande are focused on leading their people into Azeroth’s uncertain future, just as they have done in ages past.

Not long ago, a number of draenei resettled on Azeroth, hoping to put a halt to the Legion’s murderous activities in Outland. Sensing great courage in the Alliance, Velen and his followers pledged themselves to this noble faction. The strengthened Alliance then helped the draenei reclaim their former holdings from the Legion. Most recently, Velen used the heart of a fallen naaru to sanctify the blood elves’ tainted Sunwell, transforming the sacred fount into a source of holy and arcane energies. Although the Legion’s forces in Outland have been greatly diminished and the demonic invasion of Azeroth has been driven back, Velen remains fearful of an upcoming war between light and shadow.

WoW 101 - What race are you? Wargen

The Worgen are the new race for the Alliance added in the latest expansion, Cataclysm.

 

"Behind the formidable Greymane Wall, a terrible curse has spread throughout the isolated human nation of Gilneas, transforming many of its stalwart citizens into nightmarish beast know as worgen. The origins of this curse have been fiercely debated, but only recently has the startling truth come to light."


Home city & Starting Location: Gilneas City
For many years, the nation of Gilneas existed in isolation behind the colossal Greymane Wall. Free from outside influence, the kingdom relied on the indomitable spirit and tenacity of its citizens to make its own destiny in the world. Of late, however, a series of events has shaken Gilneas to its core. While the nation struggles to recover from a past civil war, a devastating worgen curse has spread throughout Gilneas, turning some of its inhabitants into ferocious beasts.

Recently these savage worgen have launched a surprise assault against the kingdom’s fortified capital, Gilneas City. The uninfected citizenry have taken up arms in defense of their home and are now battling the worgen throughout the city’s winding cobblestone streets and narrow alleyways. Yet with no signs of relenting, the worgen threat has raised fears that perhaps the days of Gilneas surviving on its own have come to an end.

Leader: King Genn Greymane
Time and again, King Genn Greymane has been forced to make difficult decisions to sustain Gilneas’s well-being and autonomy. Following the Second War, he ordered the construction of the seemingly impenetrable Greymane Wall to protect his people from outside threats, effectively closing off the nation from the world and its petty conflicts. For years the wall did as intended, but when the worgen curse spread into Gilneas, the enormous barrier began to resemble the gateway to a prison rather than a sanctuary. Now, with Forsaken in nearby Silverpine Forest and the worgen curse poised to destroy everything that Genn and his forebears had labored to build, Gilneas’s proud king must do everything in his power to save his kingdom. Due to his anger over the dire situation, however, Genn’s most arduous trial ahead might be subduing his own fury before it consumes him entirely.

WoW 101 - What race are you? Draenei



"Long before the fallen titan, Sargeras, unleashed his demonic Legion on Azeroth, he turned his baleful gaze upon the world of Argus and its highly intelligent inhabitants, the eredar. Believing that this magically gifted race would be a crucial componet to his dark quest to undo all of creation, Sargeras contacted the eredar's three leaders - Kil'jaeden, Archimonde, and Velen - and offered them knowledge and power in exchange for their loyalty.
     Only Velen abstained, for he had seen a vision. In it, his people were transformed into hideous demons, and they joined the ranks of Sargeras’ Burning Legion: an army of unspeakable evil that would grow vast and decimate life on countless worlds. With the aid of the naaru, benevolent energy beings who had resolved to combat the fallen titan’s nihilistic crusade, Velen gathered other like-minded eredar and narrowly escaped Argus. Forever after, these renegades would call themselves the draenei, or “exiled ones.”

Start Location: Azuremyst Isle
Located off of the coast of northern Kalimdor, Azuremyst Isle is home to the draenei, refugees who fled Outland aboard the massive dimensional vessel named the Exodar. When the draenei crashed on Azeroth, powerful crystals from their vessel were scattered about Azuremyst Isle, mutating flora and fauna near the debris. Following the ill-fated landing, the draenei worked feverishly to find survivors and mend any damages inflicted on the isle due to their disastrous arrival. The draenei have since taken to the isle and established the remains of the Exodar as their base of power. Having suffered a long and arduous history of exile, the draenei are now resolved to give their lives in defense of Azuremyst Isle.

Home City: The Exodar
Once a satellite structure of the mighty Tempest Keep, the dimensional craft known as the Exodar was used by a group of draenei to escape their perilous home on Outland. After departing the shattered draenei world, the Exodar appeared above northern Kalimdor when a spectacular explosion ripped open the skies. The great vessel impacted on the shores of Azuremyst Isle, which has since become home to Outland’s refugee draenei. Following their dramatic landing, the draenei have utilized the remains of the Exodar to great effect, transforming it into a base of operations for their dealings on Azeroth.

Leader: Prophet Velen
Alongside Kil’jaeden and Archimonde, the wise prophet Velen ruled over the eredar race on the world of Argus. Unlike his brethren, however, Velen was gifted with the ability to foresee events to come. Thus, soon after the dark titan, Sargeras, approached the three leaders with offerings of knowledge and power, Velen received a vision that his people would ultimately become members of the demonic Burning Legion. While Kil’jaeden and Archimonde readily allied with Sargeras, Velen instead gathered other wary eredar and found sanctuary on the world of Draenor with the help of the enigmatic naaru race.

WoW 101- What Race are you? Dwarves



"The bold and courageous dwarves are an ancient race descended from the earthen beings of living stone created by the titans when the world was young. Due to a strange malady know as the curse of flesh, the dwarves' earthen progenitors underwent a transformation that turned their rocky hides into soft skin. Ultimately, these creatures of flesh and blood dubbed themselves dwarves and carved out the mighty city of Ironforge in the snowy peaks of Khaz Modan."

Star Location: Dun Morogh
Encircled by jagged mountain peaks, the snowy region of Dun Morogh has been the cultural heart of Ironforge’s dwarves for ages. Not long ago, quakes roused numerous troggs from their subterranean dwellings and drove the bestial creatures toward the dwarven settlement of Anvilmar in Coldridge Valley. The sudden influx of troggs also caused the savage Frostmane trolls to abandon their usual holdings on Shimmer Ridge and encroach upon dwarf-occupied areas. Threatened on two fronts, Dun Morogh’s mountaineers are spread thin. Without additional assistance, the prized lands of Dun Morogh might soon fall to the dwarves’ barbarous foes.

Home City: Ironforge
Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves’ strength and resilience. During the Second War between orcs and humans, many dwarven strongholds fell to the onslaught of the Horde, yet Ironforge was never breached. Now ruled over by the Council of Three Hammers, the city has entered into a tense and potentially violent era. Yet should the council rule with equality and justice, this new period in Ironforge’s history might very well be its greatest.


Leader: Council of Three Hammers
Formed in the wake of King Magni’s petrification, the Council of Three Hammers is composed of one representative from each of the three dwarven clans. Muradin Bronzebeard, Magni’s younger brother and a veteran of the war against the Lich King, represents the Bronzebeards. Falstad Wildhammer, renowned gryphon rider and high thane of his clan, represents the Wildhammers. Moira Thaurissan, legal heir to the throne of Ironforge due to her lineage, represents the Dark Irons, the clan ruled by her late husband, Dagran. Despite their varying backgrounds and ideological differences, the three representatives have pledged to rule united for the good of Ironforge.

WoW 101 - What race are you? Gnomes



"The clever, spunky, and oftentimes eccentric gnomes present a unique paradox among the civilized races of Azeroth. Brilliant inventors with an irrepressibly cheerful disposition, this race has suffered treachery, displacement, and near-genocide. It is their remarkable optimism in the face of such calamity that symbolizes the truly unshakable spirit of the gnomes."


Starting location: Gnomeragan
In the ongoing effort to reclaim Gnomeregan from Sicco Thermaplugg and his twisted cohorts, the gnomes have carved out a tenuous foothold in New Tinkertown, near the techno-city’s gates. Although work is now under way to retrieve and decontaminate irradiated survivors from Gnomeregan itself, another battle has ignited in Dun Morogh against one of Thermaplugg’s henchmen, Razlo Crushcog. The perils of Gnomeregan are many, but the gnomes and their ingenious leader, High Tinker Mekkatorque, are resolute in facing any threat—be it trogg, toxic sludge, or sentry-bot—to take back their beloved gnomeland. To that end, neutralizing Crushcog before he can further disrupt Gnomeregan’s liberation has become pivotal to achieving victory

Home City: Gnomeregan
A technical marvel, the subterranean city of Gnomeregan is wrought-iron evidence of gnomish brilliance, ambition, and ingenuity. It was carved into the stony foothills of Dun Morogh, and winds deep into the heart of the land. Currently a battleground between the founding gnomes and the traitor Sicco Thermaplugg, the once-gleaming metal hallways of this labyrinthine city are slowly being retaken.

Leader: High Tinker Gelbin Mekkatorque
High Tinker Mekkatorque has been at the helm of the gnome race during some of its most difficult and trying times. Since his title is an elected one, the fact that he has held his position throughout such hardship is a testament to the love his people have for him.

A brilliant inventor, Gelbin Mekkatorque rose quickly to prominence among the meritocratic gnomes with his innovative designs and creative problem-solving skills. He built the very first functioning mechanostrider, assisted in the development of the dwarven siege engine, and was instrumental in the creation of the Deeprun Tram running from Ironforge to Stormwind City.

Although one wouldn’t know it from looking at him, the loss of Gnomeregan weighs heavily on the high tinker. He was unprepared for the invasion that swept through his beloved city, and he was betrayed by a trusted advisor who convinced him to react hastily, resulting in unnecessary deaths. Now Mekkatorque’s brilliant mind has taken on a surgical focus with one single outcome: the retaking of Gnomeregan.

Wednesday, March 23, 2011

WoW 101 - What Race are you?

Well that can be a tough question.
Before you can pick a race you have to pick a fraction Alliance or Horde. Each fraction has 6 races and once you pick a race the only way to change is to make a new character.

The first race were going to cover are Humans. Humans are part of the Alliance......



"Recent discoveries have show that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city state of Storm." 

Starting Location: Elwynn Forest.
Every new human starts there journey outside Northshire Abbey. Not much goes on in this starting zone. You kill a few wolfs, kill some kobold's, and gathered some grapes. After you reach level 5 you are given a quest to venture outside the Abbeys protective walls and out into Elwynn Forest. After your out of the Abbey things start attacking you as soon as you walk by. Walking on rodes can cut the attacks down but you will still be attacked by a wolf or a bandit.

"The peaceful woodlands to the south of Stormwind City seem more tranquil than ever since the fall of the Defias Brotherhood, but the inhabitants of Elwynn Forest are hardly idle. There are fields to sow, mines to work, and lumber to harvest. For all its pomp and grandeur, Stormwind wouldn’t last long without a constant stream of food and supplies to support the city’s population. This exchange has become increasingly threatened by kobold invasions, vicious feuds among farmers, and attacks from wild animals. Northshire Abbey remains dedicated to recruiting and training any adventurers brave enough to help keep the peace. Likewise, the Blackrock orcs are gathering their forces in the nearby Redridge Mountains. With Stormwind’s militia stretched thinner than ever, these renegade orcs stand ready to finally annihilate their old human enemies in Elwynn Forest."


Home City: Stormwind City
No city better demonstrates human determination than Stormwind. Destroyed during the Horde’s initial invasion of Azeroth, Stormwind was painstakingly reconstructed by the Stonemasons’ Guild after the Second War. Parts of the city were razed again when Deathwing, the corrupted black Dragon Aspect, brutally attacked Stormwind, but the other undamaged districts are more beautiful than ever thanks to their hardworking inhabitants. From the magnificent Cathedral of Light, which serves as a major spiritual hub, to the awe-inspiring Valley of Heroes, which commemorates the sacrifices of Stormwind’s loyal champions, the city truly represents the courageous heart of humanity.



Leader: King Varian Wrynn
Varian’s life has been defined by tragedy and conflict. The murder of his father by the assassin Garona Halforcen weighs heavily on him, along with the accidental death of his wife, Tiffin, during a riot. The king has recently returned to the throne following his abduction by the Defias Brotherhood and the black dragon Onyxia, who disguised herself as Lady Katrana Prestor. Robbed of his memories and enslaved by a Horde gladiatorial trainer in Kalimdor, Varian fought his way to freedom, earning the nickname “Lo’Gosh,” or “ghost wolf,” while in battle. With the help of his comrades, he was able to recover his true identity and finally defeat Prestor. Known for his tenacity and fierce will, King Varian Wrynn is committed to protecting the Alliance’s interests and raising his son, Anduin, to follow in his place.

Wednesday, March 9, 2011

WoW 101 - Introduction

I know that a lot of the people reading this blog are not familiar with World of Warcraft. So for the next few post I'm going to be focusing on the basics of WoW.

This is what Wikipedia has to say about Wow....

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment, a subsidiary of Activision Blizzard. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. At BlizzCon in October 2010, lead producer J. Allen Brack announced that there would be a fourth expansion set for the game, even though the developers don't yet know what it will be about.

With more than 12 million subscribers as of October 2010, World of Warcraft is currently the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.
(http://en.wikipedia.org/wiki/World_of_Warcraft)

Here is what I take away from WoW
1. It's a money making MACHINE
2. It's fun
3. Just like in the "real" world you can make friends you can have for years, or unlike the "real"world you can "Ignore" people who are jerks and you never have to hear from them again.
4. WoW offers something for everyone, if you like fast paced game play your covered with Player vs Player. If you like fantasy stories WoW is rich with Lore and great well developed story lines. You can progress through the game doing quest on your own or you can quest in a group with friends.
5. Oh, did I mention it's fun, and a little addictive

Wow in a Nut Shell: You make an avatar, you do some quest, you kill some stuff, you do some dungeons, you kill More stuff, you make gold to buy stuff....then...you start all over again. WoW is a game that will never end, there is always something to do.

Next: What race are you?


Wednesday, February 23, 2011

New Dungeon Kick Rules

Ok, people need to stop crying to Blizzard because they don't know how to play the Dungeon Finder game.

Here is what Blizzard has in store for the Dungeon Finder Tool...

Bashiok said:
We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.
  • Players who are outside a dungeon for more than 3 minutes are now immediately able to be kicked.
  • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
  • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
  • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.
  • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.
With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.

Ummmm yea, number 3, I know some *cough* people who are guilty of that one... rhymes with Febs and Ailtard.

But come on give me a brake! I like to think that the gaming community is not comprised of a bunch of cry babies, but it seams I am mistaken. You can't cry to Blizzard just because you were kicked from a group. Whats next, Blizzard is going to make some hot fix so people can't get kicked out of raid groups for Crap DPS???

"reduce some undesirable behavior and annoyances" LOL
How is it our fault that some people have no sympathy for people with "bathroom problems"...*cough* Febs LOL